Remote Jobs
• Seeking an experienced Senior Environment Artist to spearhead the development of top-tier game environments, ensuring alignment with artistic vision and technical demands.
• Responsibilities include setting quality benchmarks, guiding junior and mid-level artists, and pioneering innovative methods to streamline the creation process.
• As a Senior Environment Artist, you will play a pivotal role in crafting immersive game worlds that strike a balance between artistic flair and technical precision.
• 12-month fixed term contract
• Full-time position (37.5 hours per week)
• Fully remote opportunity within the UK
• Competitive salary based on experience
• Exhibit expertise in crafting intricate 3D assets, like buildings, landscapes, and props, ensuring visual coherence throughout the project.
• Develop modular kits and reusable assets to enhance production efficiency.
• Supervise the creation of expansive game levels, focusing on visual appeal, gameplay functionality, and performance optimization.
• Utilize cutting-edge tools like Substance Painter, Designer, and Photoshop to create advanced materials and textures following PBR workflows.
• Maintain consistent and scalable material libraries for team-wide use.
• Implement procedural texturing techniques to boost efficiency and quality.
• Assist the team in integrating assets into game engines with an emphasis on technical efficiency and artistic integrity.
• Troubleshoot and resolve technical hurdles such as performance bottlenecks and shader optimization.
• Establish best practices for LOD creation, texture baking, and scene optimization.
• Mentor junior and mid-level artists, offering feedback, training, and career growth opportunities.
• Contribute insights on scope, resource allocation, and project timelines during planning meetings.
• Document workflows, tools, and techniques to enhance team efficiency and maintain project consistency.
• Collaborate with technical artists to refine tools, shaders, and workflows for an improved art pipeline.
• Demonstrated leadership in crafting high-quality environments and fostering technical innovation through a robust portfolio.
• Proficiency in industry-standard 3D modeling tools like Maya and Blender.
• Advanced skills in texturing and material creation using tools such as Substance Suite and Photoshop.
• In-depth knowledge of PBR workflows and shader development.
• Proficient in game engines like Unreal Engine for asset implementation, level setup, and technical problem-solving.
• Strong grasp of optimization techniques including LODs, culling, and texture streaming.
• Exceptional understanding of composition, lighting, scale, and storytelling in environment design.
• Expertise in modular design principles and advanced world-building techniques.
• 4-6 years of professional experience in environment art with multiple shipped titles.
• Familiarity with sculpting software like ZBrush for detailed modeling.
• Experience in VR
• Join nDreams, a leading developer and publisher of immersive VR games.
• Embrace diversity, happiness, and safety in our team culture and game development.
• Enjoy perks like flexible hours, duvet days, personal development time, and regular social events.
• Additional benefits include generous holiday allowance, pension scheme, health insurance, life cover, and more.