Remote Jobs
📋 Description
• Collaborate closely with the Art Director, Environment Art Lead, and multidisciplinary teams to create exceptional Environments and props for upcoming titles.
• Responsible for driving the visual and aesthetic direction of projects, ensuring the highest artistic and technical standards are met.
• Create and refine Environment assets, ranging from full environments to detailed set pieces.
• Collaborate with the Environment design team to develop engaging gameplay spaces with strong visual composition.
• Maintain consistent aesthetic and technical quality across all Environments and props.
• Mentor and guide junior artists as needed.
🎯 Requirements
• Experience: Minimum of 4 years in game development as a senior 3D environment / level artist.
• Software Expertise: Proficiency with Maya (or equivalent), Photoshop, ZBrush, and the Substance Suite.
• Engine Knowledge: Strong understanding of AAA asset creation pipelines in Unreal Engine 5 (UE5).
• Techniques: Experience with modular environment kits, trim sheets, tiling textures, organic modeling, and hard-surface modeling.
• Artistic Skills: Strong grasp of light, shade, color, and detail in texture/material creation.
• Technical Acumen: Ability to quickly adapt to new tools and workflows for Environment art production.
• Collaboration: Excellent teamwork, communication, and problem-solving skills.
• Portfolio: A strong portfolio demonstrating expertise in creating compelling Environment art (may substitute for industry experience).
🏖️ Benefits
• 3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
• Generous sick and personal days
• Flexible working hours
• NO CRUNCH policy
• RRSP Matching Program
• Vision, dental, and extended health benefits
• Health & wellness spending account